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1. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Xing Fey The long range weapon system with "high DPS" as a design goal not being outdamaged by others? Shocking! (Also, a bonused arty > unbonused laser.) No it is not. With the same number of damage modules an Apo...
- by Etho Demerzel - at 2009.12.07 22:27:00
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2. Why does this happen when I turn on the afterburner or MWD?? - in Ships and Modules [original thread]
Edited by: Etho Demerzel on 19/11/2009 14:59:46 Originally by: Lindsay Logan Can you verefy this with tests? MWDs and ABs only add mass when activated. Edit: And yes, it is stupid and makes no physical sense, but then again, noth...
- by Etho Demerzel - at 2009.11.19 14:59:00
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3. Different cloaking reactivation delay time on cov ops? - in Ships and Modules [original thread]
Both ships have reactivation delay bonuses. The Covert Ops bonus is greater than the Stealth Bomber one though. ===== "If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in findi...
- by Etho Demerzel - at 2009.11.16 21:20:00
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4. active shield tanking and EFT question... - in Ships and Modules [original thread]
Originally by: NoNah It's a pretty useless figure, especially if you don't have very flat resistances, but it gives you something to go by. If it gives you "something to go by" it is certainly NOT useless. You can argue that it is impe...
- by Etho Demerzel - at 2009.11.12 21:20:00
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5. Nerf teir 2 battlecruisers please - in Ships and Modules [original thread]
Originally by: Hiroshima Jita I submit that battlecruisers are a popular choice atm. Not claiming that they are overpowered but they are being used alot. About as much as interceptors and less than cruisers, by your own data. ===== ...
- by Etho Demerzel - at 2009.11.10 22:14:00
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6. Nerf teir 2 battlecruisers please - in Ships and Modules [original thread]
Originally by: Grut As the post above you've posted a load of rubbish there. A nanocane does ~ +50% Dps more then 50% ehp, is faster and more agile then a 1600mm rupture. And has twice the signature radius. Meaning it will take a lot...
- by Etho Demerzel - at 2009.11.10 22:09:00
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7. Nerf teir 2 battlecruisers please - in Ships and Modules [original thread]
Originally by: Hiroshima Jita Can I re-word this whine? T1 cruisers do not offer a significant enough increase in either agility and/or speed to make them preferable to battlecruisers in any situation. Example: The nano hurricane can be...
- by Etho Demerzel - at 2009.11.10 19:58:00
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8. Nerf teir 2 battlecruisers please - in Ships and Modules [original thread]
Originally by: Cpt Branko Funny business, but come Dominion you can actually beat the Drake in a properly fit Hurricane... assuming good actual piloting (or slavesets and stuff). Only if you have HG slaves and are much smarter than ...
- by Etho Demerzel - at 2009.11.10 16:06:00
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9. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: To mare the issue of tracking disruptor is minimal but if fallof is worth 2x optimal should be worth 2x optimal on TD as well. TD is already extremely overpowered compared to its counter. As I said, one TD compensates ...
- by Etho Demerzel - at 2009.11.09 21:58:00
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10. Incredible guy pretending to beat everyone in a CNR 1v1 - in Ships and Modules [original thread]
Edited by: Etho Demerzel on 09/11/2009 21:53:03 Originally by: RuleoftheBone Not that many chances you can keep a CNR perma-jammed with med ECM drones... As the poster above me said, you don't need to perma-jam him. You just need...
- by Etho Demerzel - at 2009.11.09 21:53:00
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11. Incredible guy pretending to beat everyone in a CNR 1v1 - in Ships and Modules [original thread]
Edited by: Etho Demerzel on 09/11/2009 19:29:05 Originally by: Miss Xoco Still, he would rip apart even 3 billion fitted ships easy with if they arnt spiked with Neuts because those ships couldnt break his shield but theyr own tank may...
- by Etho Demerzel - at 2009.11.09 19:24:00
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12. Incredible guy pretending to beat everyone in a CNR 1v1 - in Ships and Modules [original thread]
Edited by: Etho Demerzel on 09/11/2009 19:12:06 Originally by: Caldari Citizen4714 [Dominix, Heavy NOS] Damage Control II Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Energized Adaptive Nano Membran...
- by Etho Demerzel - at 2009.11.09 19:10:00
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13. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 09/11/2009 18:21:01 Originally by: To mare im still worried and waiting for a CCP response about the balance of barrage VS new TE/TC and new TE/TC VS tracking disuptor ??? Tracking disruptors take 50% o...
- by Etho Demerzel - at 2009.11.09 18:19:00
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14. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 09/11/2009 00:45:08 Originally by: Cpt Branko Bull****. Most arty fits bar Thrasher fit TEs/TCs right now on TQ. ACs don't, not because 15% to overall range with associated tracking boost is too little or s...
- by Etho Demerzel - at 2009.11.09 00:41:00
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15. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 08/11/2009 21:57:32 Originally by: Cpt Branko There will be LESS viable fits because TEs are simply THAT good. Just compare a Minmatar ship (which has slots to fit TEs, unlike so many of the failboats) with...
- by Etho Demerzel - at 2009.11.08 21:57:00
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16. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 08/11/2009 03:45:20 Originally by: Cpt Branko Ha ha. No it's not. 15% optimal is a 15% optimal increase for a fully optimal based turret. 30% falloff is a 30% range increase for a falloff based turret. Take...
- by Etho Demerzel - at 2009.11.08 03:42:00
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17. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Mashashige **** YOU, didn't I just ask for no personal criticism on each other and no flames? You whiny pathetic SOB, Ill put my foot so deep in your ass you'll feel like a ventriloquist doll. (all ingame ofc). You a...
- by Etho Demerzel - at 2009.11.06 21:59:00
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18. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Mashashige If you aren't adding valuable input (i.e graphs, maths, different POVs), and just wanna flame/attack each other - you might as well go to CAOD. Sorry, but that is the definition of your post. If you want t...
- by Etho Demerzel - at 2009.11.06 21:43:00
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19. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Gypsio III FYI, I didn't get where I am in Eve by not understanding turrets or other weapon systems. All my comments on missile boats and missile performances are based on a comparison, implicit or explicit, of them with ot...
- by Etho Demerzel - at 2009.11.06 20:26:00
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20. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Gypsio III You've whined about gank/tank balance a few times, specifically the HP boost. Not only do your whines have no place in a turret balancing thread, you're wrong anyway. Gank/tank balance doesn't really mean much. T...
- by Etho Demerzel - at 2009.11.06 20:20:00
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